AI Insights · Timothy · September 2022
Top 5 Basketball Games on Android in Spain - Q3 2022
Discover the performance trends for the top 5 basketball games on Android in Spain during Q3 2022. From downloads to revenue and active users, see how each app fared.
In Q3 2022, the top 5 basketball games on Android in Spain showed diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into the weekly metrics for these popular apps.
Basket Battle from Supersonic Studios LTD experienced a fluctuating trend in weekly downloads, starting strong with around 27K in early July, then dropping to a low of approximately 4.8K in mid-August. However, by the end of September, downloads slightly rebounded to about 4.9K. Revenue saw modest peaks, reaching around $10 in several weeks, including the final week of September. Active users peaked at around 53K in early July before stabilizing between 30K and 40K towards the end of the quarter.
Mini Basketball by Miniclip.com maintained a steady weekly revenue, peaking at nearly $1K in late July. Weekly downloads were relatively stable, fluctuating between 3.5K to 6.8K, with a noticeable increase towards the end of September to about 6.8K. Active users remained fairly consistent, ranging from 11K to 17K, with a slight uptick observed in the final weeks.
Basketball Stars: Multiplayer, also from Miniclip.com, showed consistent weekly revenue, averaging between $300 to $400, with a peak of $439 at the end of August. Downloads exhibited a steady pattern, ranging from 2.5K to 4.4K, with a slight increase towards the end of the quarter. Active users remained within the 12K to 16K range, maintaining a stable user base throughout the period.
NBA 2K Mobile Basketball Game by 2K, Inc. saw a moderate weekly revenue, peaking at around $650 in early July. Downloads were on a downward trend initially, starting at around 3.8K at the end of June and bottoming out at approximately 1.4K in late August. However, a recovery was seen towards the end of September with downloads climbing back up to about 2.9K. Active users followed a similar pattern, starting at around 8.7K in late June and stabilizing around 8K by the end of September.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS showed stable weekly revenue, averaging between $300 to $500, with a peak of $566 at the start of August. Downloads were relatively stable, fluctuating between 1.6K to 3.8K, with a slight increase towards the end of September. Active users exhibited a slight decline from around 26K in late June to around 19K in late August, but then recovered to about 21K by the end of September.
For more detailed insights and data, visit Sensor Tower.